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Real-Time Strategy Project
 

Early Development

Play as three different factions: Knights, Orcs, and Vikings.

Each faction will be unique, with distinct strengths and weaknesses. 

Aim:

  • sandbox mode 

  • PvE, PvP, 1V1V1, team-based modes, King of the Hill

  • procedurally generated levels.

  • Dice roll on Hit and Dice roll-on damage inspired by D&D and Warhammer.

  • Base building, resource management, and command of multiple units. 

This game will use low poly characters and art design for the world.

The assets pack for this project is from Synty Studios. 

Using these assets will allow me to focus on programming and game mechanics.

Game loop

The game loop for the game involves the player gathering resources to construct their base and recruit units. These units will serve the dual purpose of exploring the environment and engaging in combat with enemies across the game world. The primary objective during enemy encounters is to achieve victory by conquering their territory and demolishing their bases.

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  1. Gather resources
  2. Build Base
  3. Recruit Units
  4. Explore
  5. Attack
  6. Conquer
 
Combat Loop

For the combat in the game, there will be 3 different unit types with strengths and weaknesses. The loop for this is based on rock, paper, scissors.

  • Sword and shield: Wins against Archery, loses against Heavy weapon

  •  Archery: Beats Heavy weapons, losers against Sword and shield

  • Heavy weapon: Wins against Sword and shield, Losers against Archery

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UI Design

For this game, the UI is important to know how to navigate the menus, buttons, and UI systems. The UI design is currently in greyscale. 

With a greyscale design created, I will now be able to develop the functionality of the UI focusing my aim on making it functional before anything else.

Button Icons
Icons1.png
Attack
Build
Defend
Population
Unit type Icons
Unit Icons.png
Archer
Heavy
Sword & Shield
Resources Icons
Wood
Food
Iron
 
Stone
Crystal
Resources.png
UI Greyscale Prototype Design
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Procedural generation levels
UML objects for the game
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(Early template design subject to change)
Early Documentation

Early Documentation for the game was pen and paper. Writing down ideas and concepts for design and game mechanics.

(The writing of a mad man and his ideas)

Knights

Factions
Knights.JPG

Knight-unit models

knight units.JPG

Vikings

Factions
vikings 2.JPG

Viking-unit models

viking units.JPG

Orks

Factions
Ocks.JPG

Ork-unit models

knight units.JPG
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