

Game Development Project
About the game

This game was created by myself and another Student as part of the game development module. Our aim was to create a turn-based dungeon crawling with procedural level generation.
Inspired by D&D. Developed an unreal engine using blueprints for rapid development due to the time.
My role:
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Programming
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Game mechanics
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Ui Programming
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Gameplay
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Game Design
Video Game footage
Game Development
Development path
January to March 2023
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Research
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pen and paper prototyping
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prototype implementations
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Hud early design
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animation for player characters (used mixamo)
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player inputs and character swapping
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Game Design
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Target audience
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Game experience
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Game content
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Game mechanics
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April - June 2023
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Game mechanics
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dice roll mechanic
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Turn-based system
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player
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object, stats, health, powers
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enemy object
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object, stats, health, powers, behavior
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Procedural level generation (created by my partner)
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UI design and UI programming
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menu design, button input, and feedback
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HUD new design and update to each character
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animation and particle effects
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Blood particle effect
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Sound effects programming. (using asset sounds connecting them with inputs, animations)
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Testing
Blueprints
Dice roll

Follow player function

turn-based method

Npc Move



Npc damage
Start game which will select a map at random
State machine digrams
animation state machine

In-Game Screenshots
The characters and animation are from Mixamo.
Other assets like particle effects were free from Unreal Marketplace.