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Game Development Project

About the game

This game was created by myself and another Student as part of the game development module. Our aim was to create a turn-based dungeon crawling with procedural level generation.

Inspired by D&D. Developed an unreal engine using blueprints for rapid development due to the time.

My role:​

  • Programming

    • Game mechanics ​

    • Ui Programming

    • Gameplay

  • Game Design​​​ 

Video Game footage

Game Development

Development path

January  to March 2023

  • Research

  • pen and paper prototyping 

  • prototype implementations

    • Hud early design​

    • animation for player characters (used mixamo)

    • player inputs and character swapping

  • Game Design 

    • Target audience

    • Game experience​

    • Game content

    • Game mechanics

April - June 2023

  • Game mechanics 

    • dice roll mechanic​

    • Turn-based system

    • player

      • object, stats, health, powers

    • enemy object

      • object, stats, health, powers, behavior ​

  • Procedural level generation (created by my partner)

  • UI design and UI programming 

    • menu design, button input, and feedback​

    • HUD new design and update to each character

  • animation and particle effects​

  • Blood particle effect

  • Sound effects programming. (using asset sounds connecting them with inputs, animations)

  • Testing​​

Blueprints

Dice roll
Follow player function
turn-based method
Npc Move
Npc damage
Start game which will select a map at random
State machine digrams
animation state machine

In-Game Screenshots

The characters and animation are from Mixamo.

Other assets like particle effects were free from Unreal Marketplace.

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